The default assumption for 5e is "this adventure assumes that players have no magic items". In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Berserker Axe. Weapon (any axe), rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Berserker Axe I love this item because it exemplifies a great way to do a cursed item–one of the biggest things you want is to feel like you’re getting something cool (something that makes it worth not going and immediately casting Remove Curse) because it’s cool to be the hero that battles with a cursed magic item of some kind. Curse. Curse. Remove Curse Source: D&D 5th Edition ↓ Attributes. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. Curse. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. This axe is cursed, and becoming attuned to it extends the curse … You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. The Berserker Axe comes with a curse: Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. Curse. Berserker Axe. Note that "attack" and "reach" aren't capitalized, as they would be in a spell description talking about Attack Actions and Reach. Berserker Axe. Weapon (any axe), rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Weapon (any axe), rare (requires attunement) ... your hit point maximum increases by 1 for each level you have attained. Berserker Axe. ... Curse: This axe is Cursed, and becoming attuned to it extends the curse to you. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Remove Curse Edit Page Content. If the object is a Cursed magic item, its curse remains, but the spell breaks its owner's Attunement to the object so it can be removed or discarded. Now, say that Robert the Redemption Paladin is close to Fred the Fighter, who receives an … As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. This axe is cursed, and becoming attuned to it extends the curse to you. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Weapon (any axe), rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. As long as you remain Cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. ADVERTISING - PLEASE SUPPORT THIS SITE. Show Attribute List. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. A Dungeons & Dragons 5e Magic Item. At your touch, all curses affecting one creature or object end. In this case, the curse says that the character must attack until one or the other is at zero hp, or the character can't reach the other. This axe is cursed, and becoming attuned to it extends the curse to you. This axe is cursed, and becoming attuned to it extends the curse to you. Curse. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Weapon (any axe), rare (requires attunement) Weight: 4 lb. This axe is cursed, and becoming attuned to it extends the curse to you. This axe is cursed, and becoming attuned to it extends the curse …