PSI Magnet is a special EarthBound Beginnings, EarthBound, and Mother 3 that drains PP from enemies. PSI Magnet strategic differences: Lucas and Ness. After a long break, I’m finally back with a new video! If a player finds themselves being pelted with energy-based projectiles, using PSI Magnet is a great way to deal with them; it heals Ness a lot especially when absorbing Wii Fit Trainer's fully-charged Sun Salutation. It should be noted that a similar attack, Mr. Game & Watch's Oil Panic, allows the player to turn around while holding the absorber in place. All attacks and hazards from Melee that could be absorbed still apply unless noted otherwise. Lucas creates an energy ball from his hand. In all three of the EarthBound games, the move involves the user absorbing an enemy's Psychic Points (PP) and adding it to their own PP: PSI Magnet drains 10 PP in Mother and 2-8 PP in EarthBound and Mother 3. It has a hitbox upon release, and does a solid amount of knockback. PK Love is Lucas's signature PSI attack, only appearing in Mother 3.It does a large amount of damage to all enemies, with the power varying between ranks. When performed, the character fires a yellow, lightning-bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames. PSI Magnet drains a certain amount of PP from the target and gives said amount of PP to the one who used it. The way the PK Fire moves and explodes differs between the two EarthBound representatives. In EarthBound, Paula and Poo can use it and in Mother 3, Kumatora can use it. A Magnet Pull is basically a longer version of Lucas' wavelanding technique. In terms of their optimal playstyles,… When used in the air, this move will cancel any vertical/falling momentum temporarily. Lucas has full control over the direction of this ball and can be aimed into enemies. Ultimate In Super Mario Maker, Lucas appears as a Mystery Mushroom costume, which plays the sound effect from Mother 3 when an important item is obtained upon transforming into him. Its usage was improved starting with Brawl due to the startup and endlag being reduced, as well as increasing its size. It also slows down the user if used in mid-air. This gives him an advantage against fighters who primarily use energy-based, however the long startup in Super Smash Bros., and long endlag in Melee, made it difficult to be put to practical use. Lucas is a returning fighter in Super Smash Bros. His unique PSI attack is PK Love, which does anywhere from 100 to 800 damage, depending on what level of power is used. PSI Magnet is a great tool for stunning and absorbing projectiles from characters like Snake, Lucas, or another Ness. If an enemy uses a projectile, that’s your chance. The Magnet Pull is an advanced technique for Lucas in Super Smash Bros. Brawl.It was discovered by Kink-Link5. PK Fire (localized as PSI Fire in EarthBound) is the Side Special Move of both Ness and Lucas, and was Ness' Standard Special Move in Super Smash Bros. Lucas' version has a hitbox when released, which deals damage and has decent knockback, even enough to KO. Ness It is also the only psychic move where they don't say its name in the series. I wanna say wavebouncing psi-magnet opens the door for some really crazy movement options in general, but I could be wrong. True to her tomboyish nature, Kumatora is tough, to the point where she refuses to cry until the game's ending (this could be a reference to a sentence in MOTHER's commercial, saying in Japanese, \"There's no crying until the end.\") She is also rude, calling Wess by the term, \"old geezer\", quickly commenting on Duster's bad breath and calling Fassad a \"cheap bastard\". When a projectile is absorbed, if the control stick/pad (depending on controller) is tapped in a direction, Lucas or Ness will either roll in that direction, sidestep, or jump without having to release the attack first. Execution []. Ness' PSI Magnet is formed centered around his body, covering himself entirely with it. PSI Magnet (サイマグネット) is Ness's down special move in Super Smash Flash 2. His combo game was significantly toned down as down throw no longer combos into any of his aerials beyond very low percentages and techable footstools also hinders him. This is used by both Ness and Lucas as their down special attack. In Brawl, when released, Ness' PSI Magnet pushes enemies and some items (such as Snake's Grenades) away from his body. PSI Magnet (Japanese: サイマグネット PSI Magnet) is a PSI technique, introduced in EarthBound Beginnings and appearing in all three EarthBound series games. Lucas's variant instead puts the forcefield in front of him allowing him to absorb attacks that are farther away in front of him. If it does not hit either of the aforementioned objects within a few feet or hits a wall, then it dissipates. This move's function hasn't changed in the entire series, however, visually, it has looked different in every game. It doe… PSI Magnet appears in all three EarthBound games. It siphons PP from an enemy, recovering the user's PP slightly. Lucas received a mix of buffs and nerfs, being nerfed overall. However, neither Ness nor Lucas can use it in their source games; instead, PSI Magnet is learned by some of their friends and party members, Paula and Poo in EarthBound and Kumatora in Mother 3respectively. Lucas In Super Smash Bros., level 5 or higher CPUs will almost never attempt to use a Fire Flower on Ness, because of PSI Magnet. Ness This move absorbs the energy of projectile and other attacks and uses it to recover Lucas’s damage. It is performed by using the Down Special Move. Additionally, Lucas recovers slightly more percent than Ness when he absorbs a projectile, but not significantly. PSI Magnet (Japanese: サイマグネット Saimagunetto; called Psychic-Magnet in Super Smash Bros.) is Ness' and Lucas' Down Special Move. To perform this technique, the player should do a jump, wavebounce then immediately use PSI Magnet.The player will shoot across the stage at a great distance. In Super Smash Bros. for Nintendo 3DS and Wii U, Ness' PSI Magnet is visually slightly larger than Lucas', but in terms of absorption radius, they are the same size. Magnet Pull is an advanced technique for Lucas.It was discovered by Kink-Link5.. A Magnet Pull is basically a longer version of Lucas' Wavelanding technique. I.PSI Moves Offense PK Love PK Flash PK Starstorm PK Fire PK Freeze PK Thunder PK Ground Recover Lifeup Healing Refresh PSI Magnet Assist Shield Counter Psycho-Shield Psycho-Counter Offense Up Defense Up Hypnosis Paralysis Brainshock Offense Down Defense Down II.Contact Info ----- I.PSI Moves ----- -OFFENSE -PK Love (aka PSI … Lucas' attributes remain largely unchanged since Brawl. Lucas' PSI Magnet is formed centered around his outstretched hand, and thus the magnet doesn't fully cover the area behind him. is a PSI in all three Mother games. PSI Magnet is Ness and Lucas' only special move whose name does not begin with "PK". His other three specials, PK Fire, PK Thunder and PSI Magnet, are similar to Ness's moves but with a few differences. In Super Smash Bros. for Nintendo 3DS and Wii U Ness has two extra variants as custom special moves. He is a fan favorite of several Board 8ers, most notably SHINE GET 64, RevolverSaro,Starcow, and a few others. PSI Magnet is the only psychic move used by Ness and Lucas in the Super Smash Bros. series that isn't referred to by the word PK. Unfortunately, he didn't fair too well and lost. In Ultamate its aesthetics have been updated to resemble its appearences in the EarthBound series. If an enemy uses a projectile, that’s your chance. For instance, Lucas's PK Thunder can be used to attack an enemy multiple times with the same orb, rather than once. If Ness is facing down lots of non-energy-based projectiles, use the forward smash, Ness's bat, to reflect them back. Here is a list of projectiles that can be absorbed by PSI Magnet. Lucas also has a slightly harder time landing thanks to him only being able to air dodge once in the air and PSI Magnet no longer halts his momentum.… PSI Magnet: Lucas's down attack is a mighty defense against projectiles. He also learns all versions of Healing, while Kumatora only learns Alpha. However, his air and fast falling speeds have become faster since Brawl, both of which somewhat improve his aerial mobility. Lucas is a timid and shy boy from Tazmily Village, living there for his entire life. He also loves his dog, Boney, and goes out playing and taking walks with him often.In the game's prologue, Lucas is visiting his grandfather, Alec, with his family. Ultimate. PSI Magnet is the only psychic move used by. If it does not hit either of … She can also be rather impulsive - … Lucas's standard special is PK Freeze, which can freeze an opponent. Charge hold is frame 4. I learned about the Ness magnet strategies, & assumed Lucas' would be … PSI Vacuum pulls opponents in, and then deal damage at the end of the move. Lucas (リュカ Ryuka) é o personagem principal de Mother 3, entre outros sete personagens totais (Lucas, Kumatora, Duster, Boney, Claus, Flint, e Salsa). Take your favorite fandoms with you and never miss a beat. All attacks and hazards from the original that can be absorbed still apply. To perform the technique, do a double jump, wavebounce then immediately use PSI Magnet.The player will shoot across the stage at a great distance (possibly the best wavelanding in the game). PSI Magnet is the only special move that Ness and Lucas don't shout out. 1 Overview 2 Origin 3 Gallery 3.1 Screenshots 3.2 Early designs When performed, Ness holds out his arm out and then generates a blue psychic energy field around himself, which can be held out for as long as the special input is held. Invincible on frame 1-7. If Lucas aims it into itself, then it will propel him rapidly in the direction the energy ball was going, causing it to act as a recovery move. It has a wide range of effectiveness, so give it a try when you get the chance. This ball absorbs projectile weapons and other non-physical attacks such as fire and heals Lucas with it. The only tech I can pull off is the fast airial slide with Lucas by quarter circle-ing into a down b to glide in the air. PSI Magnet is the only PSI move which does not require PP to be used. While Lucas' mobility speed is rather unimpressive, his attack speed compensates for it; notable examples include his neutral a… If using the C-Stick for performing Special Moves' control scheme for the Gamecube Controller (B-Sticking), this move, when used right after PK Fire for Lucas, will allow the wavedash to work much more easily. Ness using Forward PSI Magnet to attack Lucas. PSI Name: Lucas: Kumatora: PP: Effect: PSI Magnet α takes PP from one while Ω takes PP from all opponents. He is a middleweight that has a very slow walking speed, slightly below average dashing speed, average gravity, above average air speed, and below average falling speed. Ness using Forward PSI Magnet to absorb Lucas's PK Fire. Lucas' PSI Magnet is formed centered around his outstretched hand, and thus the magnet doesn't fully cover the area behind him. PSI Magnet can be used in Super Smash Bros. andSuper Smash Bros. Melee by Ness, Super Smash Bros. Brawl by both Ness and Lucas, and Super Smash … He also learns Shield, Counter, PSI Shield, PSI Counter, Offense Up, and D… Drains approximately 2-8 PP from one enemy. Ness using PSI Vacuum to attack Palutena. From WikiBound, your community-driven EarthBound/Mother wiki, Super Smash Bros. for Nintendo 3DS and Wii U, https://wikibound.info/w/index.php?title=PSI_Magnet&oldid=35801. His moveset appears to be the same as in the previous title. Lucas made it into the Character Battle 7 bracket. In addition, once any projectile is absorbed, the crowd instantly begins to cheer. PSI Magnet α absorbs PP from one enemy, while PSI Magnet Ω absorbs PP from all enemies who use PSI. PSI Magnet: Lucas's down attack is a defense against projectiles. However it leaves him vulnerable to projectiles behind him (however in Brawl Lucas will automatically turn around should a projectile come from behind). User However, Lucas can instantly turn around before getting hit from the back and will absorb projectiles, even if two are coming from both directions simultaneously… **Invincibility during the first 4 frames of charging (but goes away after the initial 4), upon release you gain the other 3 frames immediately. At first, off-stage play was his jam. Lucas PSI Magnet Mechanics I'm well aware of the very interesting techniques both Lucas and Ness can pull off with their PSI Magnets, but I was curious if any of you had advice on pulling them off. PSI Magnet is learned by Ana in EarthBound Beginnings, Paula and Poo in EarthBound, and Kumatora in Mother 3. Foward PSI Magnet is a psychic field that appears in front of Ness and can deal damage when vanishing just like Lucas'. A Custom Mii Gunner can also absorb energy-projectiles with it's Absorbing Vortex. All attacks and hazards from Brawl that could be absorbed still apply unless noted otherwise. PSI Magnet is one of Lucas’ most important tools and many are unaware of the full extent of its uses. Again, recorded with my cellphone, so please excuse the terrible quality. Down Special Move: PSI Magnet. PSI Magnet α-Level 27: 0: Absorbs 2-8 PP from a single enemy: PSI Magnet Ω-Level 45: 0: Absorbs 2-8 PP from all enemies: Offensive PSI. However as Lucas's PSI Magnet originates from his hand, he is open to an attack from the aft: Final Smash. PSI Magnet will absorb energy-based projectiles; fire, electricity, and lasers are fair game for the PSI Magnet. Due to Lucas's status as a downloadable character, he does not have custom variants of PSI Magnet. MOTHER 3 PSI Moves Information. Never really experimented with it too much. Lucas is the main Assist PSI user of the party because he learns all versions of Lifeup, while Kumatora only goes up to Beta. This page was last edited on 24 October 2020, at 06:49. Head intangibility on frame 15-29. PSI Magnet It has a wide range of effectiveness, so give it a try when you get the chance. The attack can be put to incredible use on the, Ness's PSI Magnet has changed color throughout all three games, from green (. Contents[show] Abilities Lucas … He'd be taught to use aerials to utterly crush opponents trying to recover. All energy-based projectiles, such as Mario's Fireball or Mega Man's … Lucas is the main character of Mother 3, as well as a combatant in Smash Bros. Brawl. Lucas Like Ness, his PK Starstorm Final PSI Magnet is the only special move that Ness and Lucas do not shout out. I've been trying to play with Lucas more, just because I feel like there are a lot of Ness mains but not many Lucas ones. 2 It can also sometimes break combos. It is also Ness and Lucas' only special move that does not begin with "PK". Ultimate. This move absorbs the energy of projectile and other attacks and uses it to recover Lucas’s damage. Lucas's version also deals damage and minor knockback upon disappearing allowing it to have more offensive usages as opposed to Ness's version which is strictly defensive prior to Ultimate. PK Love's name is determined by what is chosen as the "favorite thing" at the beginning of the game.Interestingly, "Love" is among the available defaults for Ness's favorite thing in EarthBound as part of a set of … When performed, the character fires a yellow, lightning-bolt shaped projectile that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames. This allows for this move to be used as a pseudo-SHFFL if used immediately after a jump, or a pseudo-wavedash if the move is activated at a downward diagonal angle. 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